Universe.Region.SceneObjectGroup.SceneObjectGroup C# (CSharp) Method

SceneObjectGroup() public method

This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. The original SceneObjectPart will be used rather than a copy, preserving its existing localID and UUID.
public SceneObjectGroup ( SceneObjectPart part, IScene scene ) : System
part SceneObjectPart
scene IScene
return System
        public SceneObjectGroup(SceneObjectPart part, IScene scene) : this(scene)
        {
            SetRootPart(part);
            part.Scale = part.Shape.Scale; // temporary hack to update oobb
            m_ValidgrpOOB = false;
        }

Same methods

SceneObjectGroup::SceneObjectGroup ( ) : System
SceneObjectGroup::SceneObjectGroup ( IScene scene ) : System
SceneObjectGroup::SceneObjectGroup ( SceneObjectPart part, IScene scene, bool AddToScene ) : System
SceneObjectGroup::SceneObjectGroup ( UUID ownerID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape, string name, IScene scene ) : System
SceneObjectGroup