public SceneObjectGroup ( IScene scene ) : System | ||
scene | IScene | |
return | System |
public SceneObjectGroup(IScene scene)
{
m_scene = scene;
}
SceneObjectGroup::SceneObjectGroup ( ) : System | |
SceneObjectGroup::SceneObjectGroup ( |
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SceneObjectGroup::SceneObjectGroup ( |
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SceneObjectGroup::SceneObjectGroup ( UUID ownerID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape, string name, IScene scene ) : System |