public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
{
BuildTargetGroup targetPlatformGroup = BuildPipeline.GetBuildTargetGroup(targetPlatform);
return(BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, targetPlatformGroup, targetPlatform));
}