UnityEditor.BuildPipeline.GetBuildTargetGroup C# (CSharp) Method

GetBuildTargetGroup() private method

private GetBuildTargetGroup ( BuildTarget platform ) : BuildTargetGroup
platform BuildTarget
return BuildTargetGroup
        public static extern BuildTargetGroup GetBuildTargetGroup(BuildTarget platform);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

        public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
        {
            BuildTargetGroup targetPlatformGroup = BuildPipeline.GetBuildTargetGroup(targetPlatform);

            return(BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, targetPlatformGroup, targetPlatform));
        }
All Usage Examples Of UnityEditor.BuildPipeline::GetBuildTargetGroup