UnityEditor.BuildPipeline.GetBuildTargetName C# (CSharp) Method

GetBuildTargetName() private method

private GetBuildTargetName ( BuildTarget targetPlatform ) : string
targetPlatform BuildTarget
return string
        internal static extern string GetBuildTargetName(BuildTarget targetPlatform);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
        private void ValidateUniversalTargets(PluginImporterInspector inspector)
        {
            bool flag  = this.m_LinuxX86.IsTargetEnabled(inspector);
            bool flag2 = this.m_LinuxX86_X64.IsTargetEnabled(inspector);

            DesktopPluginImporterExtension.DesktopPluginCPUArchitecture desktopPluginCPUArchitecture = this.CalculateMultiCPUArchitecture(flag, flag2);
            PluginImporter[] importers = inspector.importers;
            for (int i = 0; i < importers.Length; i++)
            {
                PluginImporter pluginImporter = importers[i];
                pluginImporter.SetPlatformData(BuildTarget.StandaloneLinuxUniversal, "CPU", desktopPluginCPUArchitecture.ToString());
            }
            inspector.SetPlatformCompatibility(BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneLinuxUniversal), flag || flag2);
            bool flag3 = this.m_OSXX86.IsTargetEnabled(inspector);
            bool flag4 = this.m_OSXX86_X64.IsTargetEnabled(inspector);

            DesktopPluginImporterExtension.DesktopPluginCPUArchitecture desktopPluginCPUArchitecture2 = this.CalculateMultiCPUArchitecture(flag3, flag4);
            PluginImporter[] importers2 = inspector.importers;
            for (int j = 0; j < importers2.Length; j++)
            {
                PluginImporter pluginImporter2 = importers2[j];
                pluginImporter2.SetPlatformData(BuildTarget.StandaloneOSXUniversal, "CPU", desktopPluginCPUArchitecture2.ToString());
            }
            inspector.SetPlatformCompatibility(BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneOSXUniversal), flag3 || flag4);
        }
All Usage Examples Of UnityEditor.BuildPipeline::GetBuildTargetName