UnityEditor.BuildPipeline.BuildStreamedSceneAssetBundle C# (CSharp) Method

BuildStreamedSceneAssetBundle() private method

private BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target ) : string
levels string
locationPath string
target BuildTarget
return string
        public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target)
        {
            return BuildPlayer(levels, locationPath, target, BuildOptions.BuildAdditionalStreamedScenes);
        }

Same methods

BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, BuildOptions options ) : string
BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc ) : string
BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc, BuildOptions options ) : string

Usage Example

示例#1
0
        public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options)
        {
            BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);

            return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, buildTargetGroup, target, out crc, options));
        }
All Usage Examples Of UnityEditor.BuildPipeline::BuildStreamedSceneAssetBundle