UnityEditor.BuildPipeline.GetMonoBinDirectory C# (CSharp) Method

GetMonoBinDirectory() private method

private GetMonoBinDirectory ( BuildTarget target ) : string
target BuildTarget
return string
        internal static extern string GetMonoBinDirectory(BuildTarget target);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
        public static string GetMonoExec(BuildTarget buildTarget)
        {
            string monoBinDirectory = BuildPipeline.GetMonoBinDirectory(buildTarget);

            if (Application.platform == RuntimePlatform.OSXEditor)
            {
                return(Path.Combine(monoBinDirectory, "mono"));
            }
            return(Path.Combine(monoBinDirectory, "mono.exe"));
        }
All Usage Examples Of UnityEditor.BuildPipeline::GetMonoBinDirectory