UnityEditor.BuildPipeline.BuildPlayerInternalNoCheck C# (CSharp) Method

BuildPlayerInternalNoCheck() private method

private BuildPlayerInternalNoCheck ( string levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options, bool delayToAfterScriptReload ) : BuildReport
levels string
locationPathName string
assetBundleManifestPath string
target BuildTarget
options BuildOptions
delayToAfterScriptReload bool
return BuildReport
        internal static extern BuildReport BuildPlayerInternalNoCheck(string[] levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options, bool delayToAfterScriptReload);
        /// <summary>

Usage Example

示例#1
0
 private static BuildReport BuildPlayerInternal(string[] levels, string locationPathName, string assetBundleManifestPath, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options)
 {
     if ((BuildOptions.EnableHeadlessMode & options) != BuildOptions.None && (BuildOptions.Development & options) != BuildOptions.None)
     {
         throw new Exception("Unsupported build setting: cannot build headless development player");
     }
     return(BuildPipeline.BuildPlayerInternalNoCheck(levels, locationPathName, assetBundleManifestPath, buildTargetGroup, target, options, false));
 }
All Usage Examples Of UnityEditor.BuildPipeline::BuildPlayerInternalNoCheck