private static BuildReport BuildPlayerInternal(string[] levels, string locationPathName, string assetBundleManifestPath, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options)
{
if ((BuildOptions.EnableHeadlessMode & options) != BuildOptions.None && (BuildOptions.Development & options) != BuildOptions.None)
{
throw new Exception("Unsupported build setting: cannot build headless development player");
}
return(BuildPipeline.BuildPlayerInternalNoCheck(levels, locationPathName, assetBundleManifestPath, buildTargetGroup, target, options, false));
}