private BuildPlayerInternalNoCheck ( string levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options, bool delayToAfterScriptReload ) : BuildReport | ||
levels | string | |
locationPathName | string | |
assetBundleManifestPath | string | |
target | BuildTarget | |
options | BuildOptions | |
delayToAfterScriptReload | bool | |
return | BuildReport |
internal static extern BuildReport BuildPlayerInternalNoCheck(string[] levels, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options, bool delayToAfterScriptReload);
/// <summary>
private static BuildReport BuildPlayerInternal(string[] levels, string locationPathName, string assetBundleManifestPath, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options) { if ((BuildOptions.EnableHeadlessMode & options) != BuildOptions.None && (BuildOptions.Development & options) != BuildOptions.None) { throw new Exception("Unsupported build setting: cannot build headless development player"); } return(BuildPipeline.BuildPlayerInternalNoCheck(levels, locationPathName, assetBundleManifestPath, buildTargetGroup, target, options, false)); }