private BuildAssetBundle ( Object mainAsset, Object assets, string pathName ) : bool | ||
mainAsset | Object | |
assets | Object | |
pathName | string | |
return | bool |
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName)
{
return WebPlayerAssetBundlesAreNoLongerSupported();
}
BuildPipeline::BuildAssetBundle ( Object mainAsset, Object assets, string pathName, BuildAssetBundleOptions assetBundleOptions ) : bool | |
BuildPipeline::BuildAssetBundle ( Object mainAsset, Object assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool | |
BuildPipeline::BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc ) : bool | |
BuildPipeline::BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions ) : bool | |
BuildPipeline::BuildAssetBundle ( Object mainAsset, Object assets, string pathName, uint &crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : bool |
public static bool BuildAssetBundle(UnityEngine.Object mainAsset, UnityEngine.Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform) { BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(targetPlatform); return(BuildPipeline.BuildAssetBundle(mainAsset, assets, pathName, out crc, assetBundleOptions, buildTargetGroup, targetPlatform)); }