UnityEditor.BuildPipeline.GetBuildTargetGroupDisplayName C# (CSharp) Method

GetBuildTargetGroupDisplayName() private method

private GetBuildTargetGroupDisplayName ( BuildTargetGroup targetPlatformGroup ) : string
targetPlatformGroup BuildTargetGroup
return string
        internal static extern string GetBuildTargetGroupDisplayName(BuildTargetGroup targetPlatformGroup);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

        internal static string BuildMainWindowTitle()
        {
            var activeSceneName = L10n.Tr("Untitled");

            if (!string.IsNullOrEmpty(SceneManager.GetActiveScene().path))
            {
                activeSceneName = Path.GetFileNameWithoutExtension(SceneManager.GetActiveScene().path);
            }

            var desc = new ApplicationTitleDescriptor(
                isTemporaryProject ? PlayerSettings.productName : Path.GetFileName(Path.GetDirectoryName(Application.dataPath)),
                InternalEditorUtility.GetUnityDisplayVersion(),
                activeSceneName,
                GetLicenseType(),
                isPreviewPackageInUse,
                BuildPipeline.GetBuildTargetGroupDisplayName(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget)),
                Coverage.enabled
                );

            desc.title = GetDefaultMainWindowTitle(desc);

            updateMainWindowTitle?.Invoke(desc);

            return(desc.title);
        }
All Usage Examples Of UnityEditor.BuildPipeline::GetBuildTargetGroupDisplayName