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UnityEditor
BuildPipeline
PushAssetDependencies
UnityEditor.BuildPipeline.PushAssetDependencies C# (CSharp) Method
BuildPipeline Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
PushAssetDependencies()
private
method
private
PushAssetDependencies
( ) :
void
return
void
public static extern void PushAssetDependencies(); [MethodImpl(MethodImplOptions.InternalCall)]
BuildPipeline
BuildAssetBundle
BuildAssetBundleExplicitAssetNames
BuildAssetBundleInternal
BuildAssetBundles
BuildAssetBundlesInternal
BuildAssetBundlesWithInfoInternal
BuildPlayer
BuildPlayerInternal
BuildPlayerInternalNoCheck
BuildStreamedSceneAssetBundle
GetBuildTargetAdvancedLicenseName
GetBuildTargetByName
GetBuildTargetGroup
GetBuildTargetGroupByName
GetBuildTargetGroupDisplayName
GetBuildTargetGroupName
GetBuildTargetName
GetBuildToolsDirectory
GetCRCForAssetBundle
GetEditorTargetName
GetHashForAssetBundle
GetMonoBinDirectory
GetMonoLibDirectory
GetMonoProfileLibDirectory
GetPlaybackEngineDirectory
IsBuildTargetCompatibleWithOS
IsBuildTargetSupported
IsUnityScriptEvalSupported
LicenseCheck
LogBuildExceptionAndExit
PopAssetDependencies
PushAssetDependencies
SetPlaybackEngineDirectory
WebPlayerAssetBundlesAreNoLongerSupported