UnityEditor.BuildPipeline.BuildAssetBundles C# (CSharp) Method

BuildAssetBundles() private method

private BuildAssetBundles ( string outputPath ) : AssetBundleManifest
outputPath string
return UnityEngine.AssetBundleManifest
        public static AssetBundleManifest BuildAssetBundles(string outputPath)
        {
            BuildAssetBundleOptions none = BuildAssetBundleOptions.None;
            return BuildAssetBundles(outputPath, none);
        }

Same methods

BuildPipeline::BuildAssetBundles ( string outputPath, AssetBundleBuild builds ) : AssetBundleManifest
BuildPipeline::BuildAssetBundles ( string outputPath, AssetBundleBuild builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : AssetBundleManifest
BuildPipeline::BuildAssetBundles ( string outputPath, AssetBundleBuild builds, [ assetBundleOptions ) : AssetBundleManifest
BuildPipeline::BuildAssetBundles ( string outputPath, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform ) : AssetBundleManifest
BuildPipeline::BuildAssetBundles ( string outputPath, [ assetBundleOptions ) : AssetBundleManifest

Usage Example

 /// <summary>
 /// Builds asset bundles.
 /// </summary>
 /// <param name="settings">The build asset bundles settings.</param>
 /// <returns>The asset bundle manifest.</returns>
 private static AssetBundleManifest BuildAssetBundles(BuildAssetBundlesSettings settings)
 {
     return(UBuildPipeline.BuildAssetBundles(settings.OutputPath, settings.Options, settings.TargetPlatform));
 }
All Usage Examples Of UnityEditor.BuildPipeline::BuildAssetBundles