private BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target ) : string | ||
levels | string | |
locationPath | string | |
target | BuildTarget | |
return | string |
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target)
{
return BuildPlayer(levels, locationPath, target, BuildOptions.BuildAdditionalStreamedScenes);
}
BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, BuildOptions options ) : string | |
BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc ) : string | |
BuildPipeline::BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target, uint &crc, BuildOptions options ) : string |
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options) { BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target); return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, buildTargetGroup, target, out crc, options)); }