private GetBuildTargetGroup ( BuildTarget platform ) : BuildTargetGroup | ||
platform | BuildTarget | |
return | BuildTargetGroup |
public static extern BuildTargetGroup GetBuildTargetGroup(BuildTarget platform);
[MethodImpl(MethodImplOptions.InternalCall)]
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform) { BuildTargetGroup targetPlatformGroup = BuildPipeline.GetBuildTargetGroup(targetPlatform); return(BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, targetPlatformGroup, targetPlatform)); }