UnityEngine.Networking.NetworkServer.NetworkServer C# (CSharp) Метод

NetworkServer() приватный Метод

private NetworkServer ( ) : System
Результат System
        private NetworkServer()
        {
            NetworkTransport.Init();
            if (LogFilter.logDev)
            {
                Debug.Log("NetworkServer Created version " + UnityEngine.Networking.Version.Current);
            }
            this.m_RemoveList = new HashSet<NetworkInstanceId>();
            this.m_ExternalConnections = new HashSet<int>();
            this.m_NetworkScene = new NetworkScene();
            this.m_SimpleServerSimple = new ServerSimpleWrapper(this);
        }