private NetworkServer()
{
NetworkTransport.Init();
if (LogFilter.logDev)
{
Debug.Log("NetworkServer Created version " + UnityEngine.Networking.Version.Current);
}
this.m_RemoveList = new HashSet<NetworkInstanceId>();
this.m_ExternalConnections = new HashSet<int>();
this.m_NetworkScene = new NetworkScene();
this.m_SimpleServerSimple = new ServerSimpleWrapper(this);
}