private static FinishPlayerForConnection ( |
||
conn | ||
uv | ||
playerGameObject | ||
Résultat | void |
private static void FinishPlayerForConnection(NetworkConnection conn, NetworkIdentity uv, GameObject playerGameObject)
{
if (uv.netId.IsEmpty())
{
Spawn(playerGameObject);
}
OwnerMessage msg = new OwnerMessage {
netId = uv.netId,
playerControllerId = uv.playerControllerId
};
conn.Send(4, msg);
}