UnityEngine.Networking.NetworkServer.FinishPlayerForConnection C# (CSharp) Method

FinishPlayerForConnection() private static method

private static FinishPlayerForConnection ( NetworkConnection conn, NetworkIdentity uv, GameObject playerGameObject ) : void
conn NetworkConnection
uv NetworkIdentity
playerGameObject UnityEngine.GameObject
return void
        private static void FinishPlayerForConnection(NetworkConnection conn, NetworkIdentity uv, GameObject playerGameObject)
        {
            if (uv.netId.IsEmpty())
            {
                Spawn(playerGameObject);
            }
            OwnerMessage msg = new OwnerMessage {
                netId = uv.netId,
                playerControllerId = uv.playerControllerId
            };
            conn.Send(4, msg);
        }