UnityEngine.Networking.NetworkServer.AddLocalClient C# (CSharp) Method

AddLocalClient() private method

private AddLocalClient ( LocalClient localClient ) : int
localClient LocalClient
return int
        internal int AddLocalClient(LocalClient localClient)
        {
            if (this.m_LocalConnectionsFakeList.Count != 0)
            {
                Debug.LogError("Local Connection already exists");
                return -1;
            }
            this.m_LocalConnection = new ULocalConnectionToClient(localClient);
            this.m_LocalConnection.connectionId = 0;
            this.m_SimpleServerSimple.SetConnectionAtIndex(this.m_LocalConnection);
            this.m_LocalConnectionsFakeList.Add(this.m_LocalConnection);
            this.m_LocalConnection.InvokeHandlerNoData(0x20);
            return 0;
        }