internal int AddLocalClient(LocalClient localClient)
{
if (this.m_LocalConnectionsFakeList.Count != 0)
{
Debug.LogError("Local Connection already exists");
return -1;
}
this.m_LocalConnection = new ULocalConnectionToClient(localClient);
this.m_LocalConnection.connectionId = 0;
this.m_SimpleServerSimple.SetConnectionAtIndex(this.m_LocalConnection);
this.m_LocalConnectionsFakeList.Add(this.m_LocalConnection);
this.m_LocalConnection.InvokeHandlerNoData(0x20);
return 0;
}