UnityEngine.Networking.NetworkServer.OnDisconnected C# (CSharp) Method

OnDisconnected() private method

private OnDisconnected ( NetworkConnection conn ) : void
conn NetworkConnection
return void
        private void OnDisconnected(NetworkConnection conn)
        {
            conn.InvokeHandlerNoData(0x21);
            for (int i = 0; i < conn.playerControllers.Count; i++)
            {
                if ((conn.playerControllers[i].gameObject != null) && LogFilter.logWarn)
                {
                    Debug.LogWarning("Player not destroyed when connection disconnected.");
                }
            }
            if (LogFilter.logDebug)
            {
                Debug.Log("Server lost client:" + conn.connectionId);
            }
            conn.RemoveObservers();
            conn.Dispose();
        }