UnityEngine.Networking.NetworkServer.DestroyObject C# (CSharp) Method

DestroyObject() private static method

private static DestroyObject ( GameObject obj ) : void
obj UnityEngine.GameObject
return void
        private static void DestroyObject(GameObject obj)
        {
            if (obj == null)
            {
                if (LogFilter.logDev)
                {
                    Debug.Log("NetworkServer DestroyObject is null");
                }
            }
            else
            {
                NetworkIdentity identity;
                if (GetNetworkIdentity(obj, out identity))
                {
                    DestroyObject(identity, true);
                }
            }
        }

Same methods

NetworkServer::DestroyObject ( NetworkIdentity uv, bool destroyServerObject ) : void