private static void OnRemovePlayerMessage(NetworkMessage netMsg)
{
netMsg.ReadMessage<RemovePlayerMessage>(s_RemovePlayerMessage);
PlayerController playerController = null;
netMsg.conn.GetPlayerController(s_RemovePlayerMessage.playerControllerId, out playerController);
if (playerController != null)
{
netMsg.conn.RemovePlayerController(s_RemovePlayerMessage.playerControllerId);
Destroy(playerController.gameObject);
}
else if (LogFilter.logError)
{
Debug.LogError("Received remove player message but could not find the player ID: " + s_RemovePlayerMessage.playerControllerId);
}
}