UnityEngine.Networking.NetworkServer.OnCommandMessage C# (CSharp) Метод

OnCommandMessage() приватный статический Метод

private static OnCommandMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
Результат void
        private static void OnCommandMessage(NetworkMessage netMsg)
        {
            int cmdHash = (int) netMsg.reader.ReadPackedUInt32();
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            GameObject obj2 = FindLocalObject(netId);
            if (obj2 == null)
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("Instance not found when handling Command message [netId=" + netId + "]");
                }
            }
            else
            {
                NetworkIdentity component = obj2.GetComponent<NetworkIdentity>();
                if (component == null)
                {
                    if (LogFilter.logWarn)
                    {
                        Debug.LogWarning("NetworkIdentity deleted when handling Command message [netId=" + netId + "]");
                    }
                }
                else
                {
                    bool flag = false;
                    for (int i = 0; i < netMsg.conn.playerControllers.Count; i++)
                    {
                        PlayerController controller = netMsg.conn.playerControllers[i];
                        if ((controller.gameObject != null) && (controller.gameObject.GetComponent<NetworkIdentity>().netId == component.netId))
                        {
                            flag = true;
                            break;
                        }
                    }
                    if (!flag && (component.clientAuthorityOwner != netMsg.conn))
                    {
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning("Command for object without authority [netId=" + netId + "]");
                        }
                    }
                    else
                    {
                        if (LogFilter.logDev)
                        {
                            Debug.Log(string.Concat(new object[] { "OnCommandMessage for netId=", netId, " conn=", netMsg.conn }));
                        }
                        component.HandleCommand(cmdHash, netMsg.reader);
                    }
                }
            }
        }