UnityEngine.Networking.NetworkServer.GetNetworkIdentity C# (CSharp) Метод

GetNetworkIdentity() приватный статический Метод

private static GetNetworkIdentity ( GameObject go, NetworkIdentity &view ) : bool
go UnityEngine.GameObject
view NetworkIdentity
Результат bool
        private static bool GetNetworkIdentity(GameObject go, out NetworkIdentity view)
        {
            view = go.GetComponent<NetworkIdentity>();
            if (view == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("UNET failure. GameObject doesn't have NetworkIdentity.");
                }
                return false;
            }
            return true;
        }