UnityEngine.Networking.NetworkServer.AddExternalConnectionInternal C# (CSharp) Метод

AddExternalConnectionInternal() приватный Метод

private AddExternalConnectionInternal ( NetworkConnection conn ) : bool
conn NetworkConnection
Результат bool
        private bool AddExternalConnectionInternal(NetworkConnection conn)
        {
            if (conn.connectionId < 0)
            {
                return false;
            }
            if ((conn.connectionId < connections.Count) && (connections[conn.connectionId] != null))
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("AddExternalConnection failed, already connection for id:" + conn.connectionId);
                }
                return false;
            }
            if (LogFilter.logDebug)
            {
                Debug.Log("AddExternalConnection external connection " + conn.connectionId);
            }
            this.m_SimpleServerSimple.SetConnectionAtIndex(conn);
            this.m_ExternalConnections.Add(conn.connectionId);
            conn.InvokeHandlerNoData(0x20);
            return true;
        }