UnityEngine.Networking.NetworkServer.InternalListen C# (CSharp) Метод

InternalListen() приватный Метод

private InternalListen ( string ipAddress, int serverPort ) : bool
ipAddress string
serverPort int
Результат bool
        internal bool InternalListen(string ipAddress, int serverPort)
        {
            if (m_DontListen)
            {
                this.m_SimpleServerSimple.Initialize();
            }
            else if (!this.m_SimpleServerSimple.Listen(ipAddress, serverPort))
            {
                return false;
            }
            maxPacketSize = hostTopology.DefaultConfig.PacketSize;
            s_Active = true;
            this.RegisterMessageHandlers();
            return true;
        }