ACR_ServerCommunicator.ACR_ServerCommunicator.ShowHelp C# (CSharp) Method

ShowHelp() private method

This method sends command help text to a player.
private ShowHelp ( uint PlayerObject ) : void
PlayerObject uint Supplies the requesting player's object /// id.
return void
        private void ShowHelp(uint PlayerObject)
        {
            SendMessageToPC(PlayerObject,
                "Commands are prefixed with a #, !, or . character:\n" +
                "t \"character name\" message  - Send cross-server tell.\n" +
                "tp \"player name\" message  - Send cross-server tell.\n" +
                "re message  - Reply to last cross-server tell (alias: r).\n" +
                "rt message  - Send cross-server tell to last player you sent a tell to (alias: rt).\n" +
                "users  - List online users (alias: who).\n" +
                "servers  - List online servers.\n" +
                "version  - List server version information.\n" +
                "notify [on|off]  - Enable or disable cross-server join/part notifications.\n" +
                "notify [chatlog|combatlog]  - Send cross-server join/part notifications to chat log or combat log.\n" +
                "pingsrv [server id]  - Measure IPC latency to other server (by server number).\n" +
                "ping  - Show current latency statistics (alias: serverlatency).\n" +
                "uptime  - Show server uptime statistics.\n" +
                "seen [player name|character name]  - Check when a user last logged on.\n" +
                "recorddata [player name|character name]  - Display account statistics for a user.\n" +
                "hideremoteplayers [on|off]  - Hide or show remote players when the chat select window is collapsed (default is to show).\n" +
                "help  - Show help text.\n" +
                "irc [message]  - Send IRC message to " + WorldManager.Configuration.DefaultIrcRecipient + ".\n" +
                "ircmsg [recipient] [msg]  - Send IRC message to specified channel.\n" +
                "\n" +
                "You may also roll skills by prepending the prefix character to a skill name.  For example, #wisdom to roll a wisdom check."
                );

            GetDatabase().ACR_IncrementStatistic("COMMAND_HELP");
        }
ACR_ServerCommunicator