ACR_ServerCommunicator.ACR_ServerCommunicator.SendTellReply C# (CSharp) Method

SendTellReply() private method

This method sends a reply tell to the last tell sender.
private SendTellReply ( uint SenderObjectId, string Message, bool ReTell ) : void
SenderObjectId uint Supplies the player that is to send /// the reply.
Message string Supplies the reply message.
ReTell bool Supplies true if the message is to be sent to /// the last player we sent a tell to, else false if the message is to /// be sent to the last player that sent a tell to us.
return void
        private void SendTellReply(uint SenderObjectId, string Message, bool ReTell)
        {
            lock (WorldManager)
            {
                GamePlayer Sender = WorldManager.ReferencePlayerById(GetDatabase().ACR_GetPlayerID(SenderObjectId), GetDatabase());
                GamePlayer Recipient;
                int RecipientId;

                if (Sender == null)
                {
                    SendFeedbackError(SenderObjectId, "No database entity exists for your character.");
                    return;
                }

                if (ReTell)
                {
                    RecipientId = GetLastTellToPlayerId(SenderObjectId);

                    if (RecipientId == 0)
                    {
                        SendFeedbackError(SenderObjectId, "You haven't sent a tell yet.");
                        return;
                    }
                }
                else
                {
                    RecipientId = GetLastTellFromPlayerId(SenderObjectId);

                    if (RecipientId == 0)
                    {
                        SendFeedbackError(SenderObjectId, "No one has sent you a tell yet.");
                        return;
                    }
                }

                Recipient = WorldManager.ReferencePlayerById(RecipientId, GetDatabase());

                if (Recipient == null)
                {
                    SendFeedbackError(SenderObjectId, "Internal error: Recipient doesn't exist anymore.");
                    return;
                }

                if (!Recipient.IsOnline())
                {
                    SendFeedbackError(SenderObjectId, "That player is no longer online.");
                    return;
                }

                SendServerToServerTell(SenderObjectId, Sender, Recipient, Message);
            }
        }
ACR_ServerCommunicator