private bool EnableCharacterSave(uint PlayerObjectId)
{
if (NWNXGetInt(
"SERVERVAULT",
"ENABLE CHARACTER SAVE",
GetBicFileName(PlayerObjectId).Substring(12) + ".bic",
0) == FALSE)
{
WriteTimestampedLogEntry("ACR_ServerCommunicator.EnableCharacterSave(): FAILED to enable character save for " + GetName(PlayerObjectId) + "!");
return false;
}
return true;
}