private void ShowServerUptime(uint PlayerObject)
{
System.Diagnostics.Process CurrentProcess = System.Diagnostics.Process.GetCurrentProcess();
TimeSpan Uptime = DateTime.Now - CurrentProcess.StartTime;
GetDatabase().ACR_IncrementStatistic("SHOW_SERVER_UPTIME");
SendMessageToPC(PlayerObject, String.Format(
"Server uptime: {0}d {1}h {2}m {3}s, memory usage {4} MB",
Uptime.Days,
Uptime.Hours,
Uptime.Minutes,
Uptime.Seconds,
(CurrentProcess.PrivateMemorySize64 / (1024 * 1024)).ToString("D")
));
}