ACR_ServerCommunicator.ACR_ServerCommunicator.IsCharacterSpooled C# (CSharp) Method

IsCharacterSpooled() private method

This method checks if the player object has a character file that is still in the spool, waiting for remote upload.
private IsCharacterSpooled ( uint PlayerObjectId ) : bool
PlayerObjectId uint Supplies the player object id of the /// player to check
return bool
        private bool IsCharacterSpooled(uint PlayerObjectId)
        {
            return NWNXGetInt(
                "SERVERVAULT",
                "CHECK SPOOL",
                GetBicFileName(PlayerObjectId).Substring(12) + ".bic",
                0) == FALSE;
        }
ACR_ServerCommunicator