ACR_ServerCommunicator.ACR_ServerCommunicator.HandleQuarantinePlayer C# (CSharp) Method

HandleQuarantinePlayer() private method

This method is called when a player is being quarantined. Its purpose is to check configuration to identify whether the player should have saves disabled, and, if so, disable saves for the in quarantine player.
private HandleQuarantinePlayer ( uint PlayerObjectId ) : bool
PlayerObjectId uint Supplies the PC object that is /// entering quarantine.
return bool
        private bool HandleQuarantinePlayer(uint PlayerObjectId)
        {
            bool DisableSaveInQuarantine;

            lock (WorldManager)
            {
                DisableSaveInQuarantine = WorldManager.Configuration.DisableSaveInQuarantine;
            }

            if (!DisableSaveInQuarantine)
                return true;

            WriteTimestampedLogEntry("ACR_ServerCommunicator.HandleQuarantinePlayer(): Disabling character save for quarantined player " + GetName(PlayerObjectId) + ".");
            return DisableCharacterSave(PlayerObjectId);
        }
ACR_ServerCommunicator