private bool HandleQuarantinePlayer(uint PlayerObjectId) { bool DisableSaveInQuarantine; lock (WorldManager) { DisableSaveInQuarantine = WorldManager.Configuration.DisableSaveInQuarantine; } if (!DisableSaveInQuarantine) return true; WriteTimestampedLogEntry("ACR_ServerCommunicator.HandleQuarantinePlayer(): Disabling character save for quarantined player " + GetName(PlayerObjectId) + "."); return DisableCharacterSave(PlayerObjectId); }