private void ShowHelp(uint PlayerObject)
{
SendMessageToPC(PlayerObject,
"Commands are prefixed with a #, !, or . character:\n" +
"t \"character name\" message - Send cross-server tell.\n" +
"tp \"player name\" message - Send cross-server tell.\n" +
"re message - Reply to last cross-server tell (alias: r).\n" +
"rt message - Send cross-server tell to last player you sent a tell to (alias: rt).\n" +
"users - List online users (alias: who).\n" +
"servers - List online servers.\n" +
"version - List server version information.\n" +
"notify [on|off] - Enable or disable cross-server join/part notifications.\n" +
"notify [chatlog|combatlog] - Send cross-server join/part notifications to chat log or combat log.\n" +
"pingsrv [server id] - Measure IPC latency to other server (by server number).\n" +
"ping - Show current latency statistics (alias: serverlatency).\n" +
"uptime - Show server uptime statistics.\n" +
"seen [player name|character name] - Check when a user last logged on.\n" +
"recorddata [player name|character name] - Display account statistics for a user.\n" +
"hideremoteplayers [on|off] - Hide or show remote players when the chat select window is collapsed (default is to show).\n" +
"help - Show help text.\n" +
"irc [message] - Send IRC message to " + WorldManager.Configuration.DefaultIrcRecipient + ".\n" +
"ircmsg [recipient] [msg] - Send IRC message to specified channel.\n" +
"\n" +
"You may also roll skills by prepending the prefix character to a skill name. For example, #wisdom to roll a wisdom check."
);
GetDatabase().ACR_IncrementStatistic("COMMAND_HELP");
}