private INTERNAL_CALL_GetAnimatedObject ( |
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root | ||
binding | ||
리턴 | Object |
private static extern Object INTERNAL_CALL_GetAnimatedObject(GameObject root, ref EditorCurveBinding binding);
[MethodImpl(MethodImplOptions.InternalCall)]
public static UnityEngine.Object GetAnimatedObject(GameObject root, EditorCurveBinding binding) { return(AnimationUtility.INTERNAL_CALL_GetAnimatedObject(root, ref binding)); }