UnityEditor.AnimationUtility.CurveSupportsProcedural C# (CSharp) 메소드

CurveSupportsProcedural() 개인적인 메소드

private CurveSupportsProcedural ( AnimationCurve curve ) : bool
curve UnityEngine.AnimationCurve
리턴 bool
        internal static extern bool CurveSupportsProcedural(AnimationCurve curve);
        /// <summary>

Usage Example

예제 #1
0
        public bool SupportsProcedural()
        {
            bool flag = AnimationUtility.CurveSupportsProcedural(this.maxCurve.animationCurveValue);

            if ((this.state != MinMaxCurveState.k_TwoCurves) && (this.state != MinMaxCurveState.k_TwoScalars))
            {
                return(flag);
            }
            return(flag && AnimationUtility.CurveSupportsProcedural(this.minCurve.animationCurveValue));
        }
All Usage Examples Of UnityEditor.AnimationUtility::CurveSupportsProcedural
AnimationUtility