UnityEditor.AnimationUtility.INTERNAL_CALL_Internal_SetObjectReferenceCurve C# (CSharp) 메소드

INTERNAL_CALL_Internal_SetObjectReferenceCurve() 개인적인 메소드

private INTERNAL_CALL_Internal_SetObjectReferenceCurve ( AnimationClip clip, EditorCurveBinding &binding, ObjectReferenceKeyframe keyframes ) : void
clip AnimationClip
binding EditorCurveBinding
keyframes ObjectReferenceKeyframe
리턴 void
        private static extern void INTERNAL_CALL_Internal_SetObjectReferenceCurve(AnimationClip clip, ref EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes);
        [RequiredByNativeCode]

Usage Example

예제 #1
0
 private static void Internal_SetObjectReferenceCurve(AnimationClip clip, EditorCurveBinding binding, ObjectReferenceKeyframe[] keyframes)
 {
     AnimationUtility.INTERNAL_CALL_Internal_SetObjectReferenceCurve(clip, ref binding, keyframes);
 }
AnimationUtility