UnityEngine.Graphics.DrawTexture C# (CSharp) Method

DrawTexture() private method

private DrawTexture ( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat ) : void
screenRect Rect
texture Texture
leftBorder int
rightBorder int
topBorder int
bottomBorder int
mat Material
return void
        public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat)
        {
            int pass = -1;
            DrawTexture(screenRect, texture, leftBorder, rightBorder, topBorder, bottomBorder, mat, pass);
        }

Same methods

Graphics::DrawTexture ( InternalDrawTextureArguments &arguments ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Material mat ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, [ mat, [ pass ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [ mat, [ pass ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, [ mat, [ pass ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder ) : void
Graphics::DrawTexture ( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [ mat, [ pass ) : void

Usage Example

コード例 #1
0
        private static void SaveResized(Texture2D tex, int width, int height, int x, int y)
        {
            var target     = new Texture2D(width, height, TextureFormat.RGBA32, false);
            var targetData = target.GetRawTextureData <Color32>();
            var clearColor = Color.clear;

            for (int l = 0; l < height; ++l)
            {
                for (int k = 0; k < x; ++k) //left border
                {
                    targetData[l * width + k] = clearColor;
                }
                for (int k = tex.width - x; k < width; ++k) //right border
                {
                    targetData[l * width + k] = clearColor;
                }
            }
            for (int k = x; k < width - x; ++k)
            {
                for (int l = 0; l < y; ++l) //bottom border
                {
                    targetData[l * width + k] = clearColor;
                }
                for (int l = tex.height - y; l < height; ++l) //top border
                {
                    targetData[l * width + k] = clearColor;
                }
            }
            var rt  = RenderTexture.GetTemporary(tex.width, tex.height);
            var rta = RenderTexture.active;

            RenderTexture.active = rt;
            GL.Clear(false, true, Color.clear);
            GL.LoadPixelMatrix(0, 1, 1, 0);
            UnityGraphics.DrawTexture(new Rect(0, 0, 1, 1), tex, MatCopy, 0);//point copy
            target.ReadPixels(new Rect(0, 0, tex.width, tex.height), x, y);
            RenderTexture.active = rta;
            RenderTexture.ReleaseTemporary(rt);
            string projectPath = Application.dataPath.Replace("/Assets", "/");
            string path        = AssetDatabase.GetAssetPath(tex);

            File.WriteAllBytes(projectPath + path, target.EncodeToPNG());
            AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
        }
All Usage Examples Of UnityEngine.Graphics::DrawTexture