UnityEngine.Graphics.DrawMeshNow C# (CSharp) Method

DrawMeshNow() public static method

Draw a mesh immediately.

public static DrawMeshNow ( Mesh mesh, Vector3 position, Quaternion rotation ) : void
mesh Mesh The Mesh to draw.
position Vector3 Position of the mesh.
rotation Quaternion Rotation of the mesh.
return void
        public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation)
        {
            Internal_DrawMeshNow1(mesh, position, rotation, -1);
        }

Same methods

Graphics::DrawMeshNow ( Mesh mesh, Matrix4x4 matrix ) : void
Graphics::DrawMeshNow ( Mesh mesh, Matrix4x4 matrix, int materialIndex ) : void
Graphics::DrawMeshNow ( Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex ) : void

Usage Example

コード例 #1
0
 public static void DrawB(MeshHolder holder)
 {
     holder.meshB.vertices = holder.Vertices;
     holder.meshB.uv       = holder.UVs;
     holder.meshB.colors32 = holder.Colors;
     UnityGraphics.DrawMeshNow(holder.meshB, Matrix4x4.identity);
 }