public static CopyTexture ( |
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src | Source texture. | |
srcElement | int | Source texture element (cubemap face, texture array layer or 3D texture depth slice). |
srcMip | int | Source texture mipmap level. |
srcX | int | X coordinate of source texture region to copy (left side is zero). |
srcY | int | Y coordinate of source texture region to copy (bottom is zero). |
srcWidth | int | Width of source texture region to copy. |
srcHeight | int | Height of source texture region to copy. |
dst | Destination texture. | |
dstElement | int | Destination texture element (cubemap face, texture array layer or 3D texture depth slice). |
dstMip | int | Destination texture mipmap level. |
dstX | int | X coordinate of where to copy region in destination texture (left side is zero). |
dstY | int | Y coordinate of where to copy region in destination texture (bottom is zero). |
return | void |
Graphics::CopyTexture ( |
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Graphics::CopyTexture ( |