UnityEngine.Animation.CrossFade C# (CSharp) Method

CrossFade() private method

private CrossFade ( string animation, [ fadeLength, [ mode ) : void
animation string
fadeLength [
mode [
return void
        public extern void CrossFade(string animation, [DefaultValue("0.3F")] float fadeLength, [DefaultValue("PlayMode.StopSameLayer")] PlayMode mode);
        [ExcludeFromDocs]

Same methods

Animation::CrossFade ( string animation ) : void
Animation::CrossFade ( string animation, float fadeLength ) : void
Animation::CrossFade ( string animation, float fadeLength, PlayMode mode ) : void

Usage Example

コード例 #1
0
    // Use this for initialization
    void Start()
    {
        EnemyHealth = 10;
        nextAction = Time.time;
        an = GetComponent<Animation>();

        an.CrossFade ("run");
    }
All Usage Examples Of UnityEngine.Animation::CrossFade