OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osTeleportOwner C# (CSharp) Method

osTeleportOwner() public method

public osTeleportOwner ( string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
return void
        public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
        {
            // Threat level None because this is what can already be done with the World Map in the viewer
            CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");

            TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true);
        }

Same methods

OSSL_Api::osTeleportOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
OSSL_Api::osTeleportOwner ( int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
OSSL_Api