OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osNpcSetRot C# (CSharp) Method

osNpcSetRot() public method

public osNpcSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rotation OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
return void
        public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
        {
            CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
            m_host.AddScriptLPS(1);

            INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
            if (npcModule != null)
            {
                UUID npcId;
                if (!UUID.TryParse(npc.m_string, out npcId))
                    return;

                if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
                    return;

                ScenePresence sp = World.GetScenePresence(npcId);

                if (sp != null)
                    sp.Rotation = rotation;
            }
        }
OSSL_Api