public void osNpcSetProfileAbout(LSL_Key npc, string about)
{
CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileAbout");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
((INPC)(sp.ControllingClient)).profileAbout = about;
}
}