OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osNpcMoveToTarget C# (CSharp) Method

osNpcMoveToTarget() public method

public osNpcMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options int
return void
        public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
        {
            CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
            m_host.AddScriptLPS(1);

            INPCModule module = World.RequestModuleInterface<INPCModule>();
            if (module != null)
            {
                UUID npcId;
                if (!UUID.TryParse(npc.m_string, out npcId))
                    return;

                if (!module.CheckPermissions(npcId, m_host.OwnerID))
                    return;

                module.MoveToTarget(
                    new UUID(npc.m_string),
                    World,
                    target,
                    (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
                    (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
                    (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
            }
        }
OSSL_Api