OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osNpcSit C# (CSharp) Method

osNpcSit() public method

public osNpcSit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options int
return void
        public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
        {
            CheckThreatLevel(ThreatLevel.High, "osNpcSit");
            m_host.AddScriptLPS(1);

            INPCModule module = World.RequestModuleInterface<INPCModule>();
            if (module != null)
            {
                UUID npcId = new UUID(npc.m_string);

                if (!module.CheckPermissions(npcId, m_host.OwnerID))
                    return;

                module.Sit(npcId, new UUID(target.m_string), World);
            }
        }
OSSL_Api