UnityEngine.VR.WSA.SurfaceObserver.SetVolumeAsOrientedBox C# (CSharp) Method

SetVolumeAsOrientedBox() public method

This method sets the observation volume as an oriented box at the requested location. Successive calls can be used to reshape the observation volume and/or to move it in the scene as needed. Extents are the distance from the center of the box to its edges along each axis.

public SetVolumeAsOrientedBox ( Vector3 origin, Vector3 extents, Quaternion orientation ) : void
origin Vector3 The origin of the requested observation volume.
extents Vector3 The extents in meters of the requested observation volume.
orientation UnityEngine.Quaternion The orientation of the requested observation volume.
return void
        public void SetVolumeAsOrientedBox(Vector3 origin, Vector3 extents, Quaternion orientation)
        {
            this.Internal_SetVolumeAsOrientedBox(this.m_Observer, origin, extents, orientation);
        }