UnityEngine.VR.WSA.SurfaceObserver.InvokeSurfaceChangedEvent C# (CSharp) Method

InvokeSurfaceChangedEvent() private method

private InvokeSurfaceChangedEvent ( SurfaceChangedDelegate onSurfaceChanged, int surfaceId, SurfaceChange changeType, Bounds bounds, long updateTime ) : void
onSurfaceChanged SurfaceChangedDelegate
surfaceId int
changeType SurfaceChange
bounds UnityEngine.Bounds
updateTime long
return void
        private static void InvokeSurfaceChangedEvent(SurfaceChangedDelegate onSurfaceChanged, int surfaceId, SurfaceChange changeType, Bounds bounds, long updateTime)
        {
            if (onSurfaceChanged != null)
            {
                SurfaceId id;
                id.handle = surfaceId;
                onSurfaceChanged(id, changeType, bounds, DateTime.FromFileTime(updateTime));
            }
        }