This method sets the observation volume as a frustum at the requested location. Successive calls can be used to reshape the observation volume and/or to move it in the scene as needed.
public void SetVolumeAsFrustum(Plane[] planes) { if (planes == null) { throw new ArgumentNullException("planes"); } if (planes.Length != 6) { throw new ArgumentException("Planes array must be 6 items long", "planes"); } this.Internal_SetVolumeAsFrustum(this.m_Observer, planes); }