UnityEngine.VR.WSA.SurfaceObserver.RequestMeshAsync C# (CSharp) Method

RequestMeshAsync() public method

public RequestMeshAsync ( SurfaceData dataRequest, SurfaceDataReadyDelegate onDataReady ) : bool
dataRequest SurfaceData
onDataReady SurfaceDataReadyDelegate
return bool
        public bool RequestMeshAsync(SurfaceData dataRequest, SurfaceDataReadyDelegate onDataReady)
        {
            if (onDataReady == null)
            {
                throw new ArgumentNullException("onDataReady");
            }
            if (dataRequest.outputMesh == null)
            {
                throw new ArgumentNullException("dataRequest.outputMesh");
            }
            if (dataRequest.outputAnchor == null)
            {
                throw new ArgumentNullException("dataRequest.outputAnchor");
            }
            if ((dataRequest.outputCollider == null) && dataRequest.bakeCollider)
            {
                throw new ArgumentException("dataRequest.outputCollider must be non-NULL if dataRequest.bakeCollider is true", "dataRequest.outputCollider");
            }
            if (dataRequest.trianglesPerCubicMeter < 0.0)
            {
                throw new ArgumentException("dataRequest.trianglesPerCubicMeter must be greater than zero", "dataRequest.trianglesPerCubicMeter");
            }
            bool flag = Internal_AddToWorkQueue(this.m_Observer, onDataReady, dataRequest.id.handle, dataRequest.outputMesh, dataRequest.outputAnchor, dataRequest.outputCollider, dataRequest.trianglesPerCubicMeter, dataRequest.bakeCollider);
            if (!flag)
            {
                Debug.LogError("RequestMeshAsync has failed.  Is your surface ID valid?");
            }
            return flag;
        }