public void ShowTextures()
{
bool flag;
this.LoadSplatIcons();
this.ShowBrushes();
GUILayout.Label(styles.textures, EditorStyles.boldLabel, new GUILayoutOption[0]);
GUI.changed = false;
this.m_SelectedSplat = AspectSelectionGrid(this.m_SelectedSplat, this.m_SplatIcons, 0x40, styles.gridList, "No terrain textures defined.", out flag);
if (flag)
{
TerrainSplatContextMenus.EditSplat(new MenuCommand(this.m_Terrain, this.m_SelectedSplat));
GUIUtility.ExitGUI();
}
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.FlexibleSpace();
this.MenuButton(styles.editTextures, "CONTEXT/TerrainEngineSplats", this.m_SelectedSplat);
GUILayout.EndHorizontal();
GUILayout.Label(styles.settings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.ShowBrushSettings();
this.m_SplatAlpha.value = EditorGUILayout.Slider("Target Strength", (float) this.m_SplatAlpha, 0f, 1f, new GUILayoutOption[0]);
}